Siege & Shield
Siege & Shield is a third person action tower defence game where the player takes the battlefield as a knight defending the castle from various waves of enemies.
A collaborative project I took part in as the lead designer.
The game's core mechanic is its build function where the player can use currency earned from fighting off waves to build walls and various towers that the can help the player slow down and deal more damage against the enemies.
As Lead Designer I oversaw development of the level where I laid the groundwork for the level design and then supervised the juniors as they meshed out the level while collaborating with the art team for the look of the level. I also lead the design team with coming up with the core mechanic of the game where the player can use coins earned from battling to build walls and various towers that can assist them in battle.
Final Trailer of the game:
The Design Document is below for more details.