Siege & Shield
Siege & Shield is a third person action tower defence game where the player takes the battlefield as a knight defending the castle from various waves of enemies.
A collaborative project I took part in as the lead designer.
The game's core mechanic is its build function where the player can use currency earned from fighting off waves to build walls and various towers that the can help the player slow down and deal more damage against the enemies.
As Lead Designer I oversaw development of the level where I laid the groundwork for the level design and then supervised the juniors as they meshed out the level while collaborating with the art team for the look of the level. I also lead the design team with coming up with the core mechanic of the game where the player can use coins earned from battling to build walls and various towers that can assist them in battle. The towers range from ones that heal the player to ones that deal damage to any enemies in range.
Since I was the lead designer I was also in charge of managing the handing out of tasks and making sure the juniors were getting their job done which I was able to keep track of using Jira.
Some examples of the tasks I handed out:
Some of the data tables I worked on balancing for the tower and their abilities:
Now not all of the features or details may have been added into the final game but my job was to layout the groundwork for them and then work with other team members to figure what we could use and what we couldn't.
I also worked on planning the the player controls and UI framework which I then gave over to the UI artists to work on
Final Trailer of the game:
The complete game design document that I supervised with contributions from all members of the design team: